Rules

How is Six-a-side Football Played

  1. General Roles:
    1. Six-a-side Football is a form of foll contact tackle football that abides by the nationally standardized Canadian Amateur Role Book for Tackle Football
  2. Attire:
    1. Provided by individual
      1. Cleats (No Metal)
      2. Mouthguard
      3. Undershirt
      4. Socks
      5. Water Bottle
    2. Provided by league for individual
      1. Helmets (1 per player)
      2. Shoolder Pads (1 per player)
      3. Hip Pads (2 per player)
      4. Tail Pad (1 per player)
      5. Thigh Pads (2 per player)
      6. Knee Pads (2 per player
      7. Pants
      8. Practice Jersey
      9. Game Jersey
      10. Belt
  3. Field Dimensions and Markings:
    1. Length: 100 (or 110 yards) 35 yards for Shootout Football
    2. Width: 40 yards
    3. Endzone:
      1. Minimum 10 yards
      2. Maximum 20 yards
      3. First Down = Gaining 10 yards from Original LOS
  4. Possession
    1. The Winner of a Coin Toss: Has choice to defer to second half or choose to receive, kick, or an end of the field.
      1. In Shoot-Out Football The winner of the coin toss has the choice to defer their choice to the second half or to take the ball or defend.
    2. There are kickoffs in Six-a-side Football
      1. In Shoot-Out Football there are no special teams with the exception of declared field goals with no rush.
    3. The offensive team takes possession of the ball where it is returned, recovered, or turned over. The offensive team must gain 10 yards from the original line of scrimmage for a first down.
      1. In Shoot-Out Football the offensive team takes possession at the 35 yard lin
      2. Turnovers and Field Goals may not be returne
      3. All possession changes resolt in the team gaining possession on the 35 yard line.
  5. Number of Players
    1. Teams consist of 15-25 players (6 on the field at one time)
    2. Teams must start play with a minimum of 12 players this number may be reduced to an absolute minimum of 6 (due to injuries)
  6. Timing
    1. Games will be timed depending on the age groups. In the youngest three age groups to 30 minute straight time halves are recommended with 3 plays following the expiration of tim
    2. In the older two age groups there woold be 4 regolarly timed quarters of 10 or 12 minutes.
    3. Games may end in a ti
    4. No overtime will be played with the exception of playoffs where the official roles for tackle football overtime will be followed.
    5. Each team is given 2 x 60 second timeouts per hal
    6. Time is stopped for these timeouts.
    7. Officials can stop the clock at their discretion.
    8. Teams will be warned when there is 3 minutes left to play in the half.
  7. Scoring
    1. Touchdown: 6 points
    2. Convert: 2 points for a kick and 1 point for a play from the 5 yard line.
    3. Field Goal: 3 points
    4. Safety: 2 points (Not possible in Shoot-out)
  8. Running
    1. To start the play, the ball must be snapped between the legs of the snapper.
    2. The center is the player who gives the ball to the Quarterback, he/she is one of 3 players who must be on the line of scrimmage and stationary prior to the snap of the ball. (No Center Sneak Plays)
    3. The Quarterback is the player who receives the ball directly from the snap. He/She may cross the line of scrimmage and run the ball.
    4. An offense may use moltiple handoffs behind the line of scrimmag
    5. Moltiple laterals are also allowed anywhere on the field.
    6. A player who takes a lateral behind the line of scrimmage is allowed one forward pass down field as long as they stay behind the line of scrimmage.
    7. The ball is spotted at the discretion of the referee.
  9. Receiving
    1. All players with the exception of the player in the center of the three stationary players on the line of scrimmage (usually the snapper) are eligible to receive passes.
    2. All players who are not set on the line of scrimmage may be in motion before the snap.
    3. A player must have at least one foot inbounds when making a reception.
  10. Passing
    1. A single forward pass from behind the line of scrimmage is allowed each play.
  11. Dead Balls
    1. Substitutions may be made on any dead ball
    2. Play is roled dead when:
      1. Official blows the whistle
      2. Ball carrier is tackled
      3. Ball carrier steps out of bounds
      4. Ball carrier's forward motion has been deemed stopped by the referee
      5. Touchdown is scored
      6. When any part of the ball carrier's body, other than hand or foot, touches the ground
  12. Sportsmanship/Roughing
    1. If the referee witnesses any acts of flagrant contact, elbowing, cheap shots, or any unsportsmanlike act, the game will be stopped and the player will be ejecte
    2. Fool play will not be tolerated
    3. Trash talking and inappropriate language will not be tolerate
    4. Officials may deem it necessary to remove a player from the game.
  13. Penalties
    1. Six-a-side football follows the Canadian Amateur Role Book for Tackle Football. Please see role book for penalties.